It is
the students themselves who demonstrate higher thinking skills & creativity
through such activities searching for information organizing & synthesizing
ideas, creating presentation and the like.
I. Resource – Based Projects
The teacher steps out of the traditional role of being a content experts & information providers & instead let the students find their own facts & information. Only when necessary for the active learning process does the teacher steps in to supply in to data/information.
General Flow of Resource- Based Projects
- determine the topic
- Present problem
- Find the information go beyond the text book & curriculum materials & internet
- Requires that the students to relate gathered information to real words.
- The process is given more important than the project product.
t TRADITIONAL LEARNING MODEL
- Teacher is expert & information provider
- Textbook is key source of information
- Focus on facts information is packaged in neat parcels
- The products is the be – all & end – all learning
- Assessments is quantitative
RESOURCE - BASED LEARNING MODEL
- The teacher is a guide facilitator
- Sources are varied ( print, video, internet, etc.)
- Focus on learning inquiry quest/discovery
- Emphasis on process
II SIMPLE
CREATIONS
Students
are assigned to create their software materials to supplement the need for
relevant & effective materials.
Ex. 1. Creative writer – Microsoft
– Writing
2. Kid Work Delux –
Davidson – Drawing and Paintings
3. Media weave – Humanities Software – Multimedia
3
kind of skills/abilities.
1. Analyzing – distinguishing similarities
& differences/seeing
the project as a problem to be solved.
2.
Synthesizing – making spontaneous connections
among ideas, thus generating interesting
new ideas.
3.
Promoting – selling of new ideas to all the public
to test the ideas themselves.
5
key task can may be recommended.
1.Define task – clarify the goal of the
completed project to students.
2.Brainstorming – allow them to generate
own ideas on project.
3.Judge the ideas – make an appraisal for
or against any ideas.
4.Act – let them do & just facilitate
5.Adopt flexibility – allow to shift gears
and not follow an action path rigidly.
III.
GUIDED HYPERMEDIA PROJECTS
The
production of self-made multimedia project can be approach in two different
ways.
1.As an instructive tool, such, as in the
production by students of a power-point presentation of a selected topic.
2.As a communication tool, such as when
students do a multimedia presentation ( with text, graphs, photos, audio
narration, interview, video clips, etc, to simulate a television news show.
IV. WEb-BASED PROJECTS
IV. WEb-BASED PROJECTS
v Students can be made to create
& post webpages on a given topic. But creating webpages, even single page
webpage, may be too sophisticated & time consuming for the average
students.
v It should be said, however, that
posting of webpages in the internet allows the students ( now the webpages
creator) a wider audience. They can also be linked with other related sites in
the internet. But as of now, this creativity project may be to ambitious as a
tool in the teaching-learning process.
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TumugonBurahinHow will encourage students creativity by applying simple creation? Post your answer before February 1, 2012.
TumugonBurahinBy means of motivating them and encourage them to make there own experimentation. So that they can make a unique presentation.
BurahinHow will encourage students creativity by applying simple creation? Post your answer before February 1, 2012.
TumugonBurahinhm.may kulang pa,but nice,
TumugonBurahin