Biyernes, Enero 20, 2012

Higher Thinking Skills Through IT-Based

It is the students themselves who demonstrate higher thinking skills & creativity through such activities searching for information organizing & synthesizing ideas, creating presentation and the like.
    There are 4 IT-Based project conducive to higher thinking  Skills & creating among learners  ; 


I. Resource – Based Projects
 The teacher steps out of the traditional role of being a content experts & information providers & instead let the students find their own facts & information. Only when necessary for the active learning process does the teacher steps in to supply in to data/information. 
        
 General Flow of Resource- Based Projects


  • determine the topic
  • Present problem
  • Find the information go beyond the text book & curriculum materials & internet
  • Requires that the students to relate gathered information to real words.
  • The process is given more important than the project product.
t    TRADITIONAL LEARNING MODEL


  •        Teacher is expert & information provider 
  •        Textbook is key source of information
  •        Focus on facts information is packaged in neat parcels
  •        The products is the be – all & end – all learning
  •     Assessments is quantitative           
     RESOURCE - BASED LEARNING MODEL

  •        The  teacher is a guide facilitator
  •        Sources  are varied ( print, video, internet, etc.)
  •       Focus on learning inquiry quest/discovery
  •        Emphasis on process

 II SIMPLE CREATIONS

   Students are assigned to create their software materials to supplement the need for relevant & effective materials.

Ex. 1. Creative writer – Microsoft – Writing
      2. Kid Work Delux – Davidson – Drawing and          Paintings
     3. Media weave – Humanities Software –    Multimedia

3 kind of skills/abilities.

1. Analyzing – distinguishing similarities &    differences/seeing the project as a   problem to be solved.
  2. Synthesizing – making spontaneous   connections among ideas, thus generating   interesting new ideas.
  3. Promoting – selling of new ideas to all the   public to test the ideas themselves. 

5 key task can may be recommended.

1.Define task – clarify the goal of the completed project to students.
2.Brainstorming – allow them to generate own ideas on project.
3.Judge the ideas – make an appraisal for or against any ideas.
4.Act – let them do & just facilitate
5.Adopt flexibility – allow to shift gears and not follow an action path rigidly.

III. GUIDED HYPERMEDIA  PROJECTS

The production of self-made multimedia project can be approach in two different ways.
1.As an instructive tool, such, as in the production by students of a power-point presentation of a selected topic.
2.As a communication tool, such as when students do a multimedia presentation ( with text, graphs, photos, audio narration, interview, video clips, etc, to simulate a television news show.


IV. WEb-BASED PROJECTS





Students can be made to create & post webpages on a given topic. But creating webpages, even single page webpage, may be too sophisticated & time consuming for the average students.
It should be said, however, that posting of webpages in the internet allows the students ( now the webpages creator) a wider audience. They can also be linked with other related sites in the internet. But as of now, this creativity project may be to ambitious as a tool in the teaching-learning process.